Hibernia - Privacy Policy

Effective date: 18 October 2026
Developer: Sweet Town Studios (Marek Kubiak)
Contact: privacy@sweettownstudios.com

The short version

Hibernia is designed to respect your privacy. We do not require an account to play, and we do not collect your precise location. The whole game is playable without ever signing in to anything.

Four things are your choice. The first is off unless you turn it on: sending us anonymous gameplay statistics so we can balance and improve the game. The second is whether the optional rewarded ads are personalized: on iPhone that is decided by Apple's own tracking prompt, in the EEA and UK by Google's consent form, and everywhere else it is on unless you turn it off. The third is cloud save: you are asked once, when you first play, whether to back your progress up to an account or to stay local only. If - and only if - you choose to sign in, we receive the email address attached to that sign-in (see "Cloud saves" below). The fourth is measuring our advertising: Hibernia is advertised in other apps, and a measurement service tells the advertising networks which ads led to installs and what those players went on to do in the game. That one is on unless you turn it off (in the EEA and UK it needs your consent in Google's consent form, and on iPhone it uses your advertising identifier only if you allow tracking). You can change all four at any time in Settings.

Separately, if the game crashes or hits an error, a technical report is sent so the problem can be fixed (see "Crash reports"). It carries no name, email or account, and is on unless you turn it off in Settings.

This policy applies to Hibernia on every platform we ship it on.

What we collect

Only if you opt in (the setting is off by default), the game sends anonymous gameplay data:

This data is tied only to a random identifier created on your device. It is not linked to you, your Apple ID, your name, or any advertising identifier.

What we do NOT collect

Why we collect it

The anonymous gameplay statistics are used solely to understand how the game is played and to balance and improve it (for example, whether parts of the game are too hard, too slow, or too easy) - never for advertising. Install measurement is used solely to find out which of our own ads bring in players who enjoy the game. We do not sell your data.

Your choices

Data sharing, storage, and retention

Cloud saves

Cloud save exists so your progress can survive a reinstall and follow you to another device. It is your choice, made the first time you play, and it works the same way on iOS and Android, using Firebase (a Google service).

You are offered three ways to sign in - Sign in with Apple, Google, or an email address and password - and a fourth option, Local only, which switches cloud save off entirely. Choosing "Local only" means no account is created, nothing about you is sent to Firebase, and your save stays on your device. The game is fully playable this way.

If you do sign in, this is what we receive and store:

We do not receive your password: with Apple and Google, authentication happens with them and we only ever see the result. Firebase/Google processes all of this on our behalf, governed by Google's privacy policy in addition to this one. We do not sell it, share it, or use it for advertising.

You can switch cloud save off, change which account it uses, or delete your cloud save entirely at any time in Settings ▸ Cloud Save. To have the account record itself erased as well, email privacy@sweettownstudios.com - see Delete your Hibernia account for the steps, in-game or by email.

Children

Hibernia is not directed at children under 13, and we do not knowingly collect data from them. The gameplay statistics we collect are anonymous and are never associated with a child's identity. Cloud save requires signing in with an Apple, Google, or email account, which those providers already age-restrict. If you believe a child has signed in and you would like the account and its saved game removed, email privacy@sweettownstudios.com and we will delete it.

Ads and purchases

Measuring our advertising (install attribution)

We advertise Hibernia in other apps and games. To know which of those ads actually work - and to stop paying for the ones that don't - the game includes a measurement service, AppsFlyer, which acts on our behalf. This is on unless you switch it off in Settings ▸ Privacy ▸ Share data with advertising partners.

What it sends, from your device to AppsFlyer:

What it never receives: your name, your email, your sign-in or cloud-save account, or the random identifier behind our anonymous gameplay statistics. The two are never linked.

Who sees it: AppsFlyer processes it for us under its own policy. If you installed Hibernia after seeing one of our ads, the advertising network that showed it is told that the ad led to an install and which of the milestones above followed, so it can measure and improve our campaigns. On iPhone, if you did not allow tracking, networks only receive Apple's own privacy-preserving reports (SKAdNetwork / AdAttributionKit), which tell them about the ad, not about you.

Your choices: switch it off in Settings - the service stops completely on that device, and the game plays exactly the same. In the EEA or the UK, it only processes what you agree to in Google's consent form (see "Ads and purchases"). On iPhone you can also refuse tracking in Settings ▸ Privacy & Security ▸ Tracking.

Crash reports

When the game crashes, or runs into an error in its code, it sends a crash report to Firebase Crashlytics, a Google service that processes it on our behalf. This is on unless you switch it off in Settings ▸ Privacy ▸ Send crash reports.

What a report contains: what went wrong in the code (the error and where it happened), the game version and build, your device model, operating-system version and language, technical state at the time (such as free memory and disk space, and whether the game was in the foreground), how far the game had got in starting up, and a random installation ID that Firebase creates for this install, so that repeated crashes on one device are counted once. A crash that closes the game is sent the next time you open it.

What it never contains: your name, your email, your sign-in or cloud-save account, your advertising identifier, or the random identifier behind our anonymous gameplay statistics. Reports are not linked to you and are not used for advertising.

Why: solely to find and fix crashes and errors - Hibernia runs on far more devices than it can be tested on.

Retention and processor: reports are kept by Crashlytics for 90 days, then deleted. They are keyed by the installation ID, not by any account, so they cannot be looked up from your email - they simply expire. Google processes them under the Firebase data processing terms and its privacy information for Crashlytics.

Your rights

Changes to this policy

We may update this policy; the "Effective date" above will change and material changes will be noted in-app.

Contact

Questions or requests: privacy@sweettownstudios.com.